CAMPAIGN WORKSPACEIndependent initiative · No affiliation or endorsement · No funds collectedUnofficial fan initiative · No funds collected
A FUTURE
FOR BIOWARE
Read the evidence
Unofficial AI-generated fan art of Shepard, Garrus and Tali overlooking a blue planet

AN INDEPENDENT FAN INITIATIVE

THE NEXT CHAPTERNEEDS ITS
CREATORS.

They built worlds we never wanted to leave.
Let’s show up for the people behind them.

Unofficial AI-generated fan art. No actor or studio endorsement.

THE MISSION / A VIABLE DEVELOPER-LED FUTURESCROLL TO EXPLORE
EDMONTON EVERYWHERE
OUR FIRST ASK

Bring developers, EA, investors and government to the same table.

01 / A REALISTIC PATH

Save the capability.
Build a viable future.

Public attention can open a door. Developers, rights holders and financing partners must decide what can happen next.

01

Listen to the developers

Establish whether a willing team wants to explore a buyout, a partnership or a new studio. Their consent and leadership come first.

NOT YET CONFIRMED
02

Open a negotiation window

Ask EA to discuss a sale or licence, including relevant assets and game rights. The studio name alone is not an operating business.

PROPOSED ASK
03

Build a funded business plan

Price the transaction, staffing and development runway. Assess private capital, publishing partners and eligible public financing.

DEPENDENT ON TERMS
04

Let the community help

Once leadership and a purpose exist, consider transparent support with clear spending, reporting and failure terms.

NO FUNDRAISING LIVE

FAN FICTION / A TRIBUTE TO THE CREATORS

A message
from the stars.

A 30-second, text-only fan scene featuring Shepard, Tali and Garrus. Original fan-written dialogue; not an official quotation or an actor performance.

No sound. Motion respects your device preference.

Read the full fan-written transcript +

Opening: An unofficial fan-written scene. A real thank-you to the creators.

Shepard: Beyond these stars, people imagined every world we’ve known. Every mission starts with someone willing to show up.

Tali: Artists. Writers. Developers. They gave us places to belong, and choices that mattered.

Garrus: Let’s show up for them. Share your story. Make a connection. Listen to the creators.

End card: The next chapter needs its creators. Read the plan. Share your story.

UNOFFICIAL FAN FICTION00:00 / 00:30
INCOMING TRANSMISSION

A real thank-you
to the creators.

02 / THERE ARE PRECEDENTS

A closure announcement
needn’t be the last word.

2024 / STRATEGIC RESCUE

Tango Gameworks

Krafton brought the team and Hi-Fi Rush IP into a new home after a closure announcement.

Read Krafton’s announcement
2012 / COMMUNITY FUNDING

Project Eternity

Obsidian reported US$4.16m in initial Kickstarter and PayPal pledges for a defined game project.

Read the funding breakdown

Different transactions, different economics. These examples do not establish BioWare’s price or guarantee a rescue.

03 / THE CANADIAN CASE

Canadian talent.
Global possibilities.

Ask the federal and Alberta governments to assess a viable Canadian-led future for the team: skilled work, creative exports and potential employee ownership.

The Canada Strong agenda offers a policy connection. It is not an approved BioWare funding commitment. This initiative is independent of all political parties.

A JOURNEY THROUGH BIOWARE’S LEGACY

THE WORLDS.
THE CHOICES.
THE PEOPLE.

Some worlds never leave you.

Across stars, kingdoms and uncharted possibilities — a tribute to the people who gave us places to belong.

01 / BEYOND THE STARS

Drag to orbit · Choose a world below

1996 — 2024 / SELECTED RELEASED WORKORIGINAL 3D TRIBUTE · NOT GAME FOOTAGE

THE LEGACY IS THE WORK.
THE PEOPLE ARE THE POINT.

Writers, artists, designers, engineers, producers, performers, testers and collaborators. Not just names in the credits. The reason these worlds exist.1996 2024

01 / WORLDS WE CARRY WITH US

An invitation
to remember.

Not one genre. Not one universe.
A restless creative spirit.

THE UNFINISHED CHAPTER The next Mass Effect / unreleased work + archive
Original cosmic landscape with a blue planet and orbital structure above an alien moon; an imagined tribute, not a game location
THE SCIENCE-FI IMAGINATIONCHAPTER / 01

A GALAXY OF POSSIBILITIES

MASS
EFFECT.

A new universe. Shepard’s trilogy. Andromeda’s different journey. Stories that asked us to imagine who we could become — and who we would stand beside.

MASS EFFECT 2 / 2010Explore this chapter in the source-linked archive.

Discover the games
ORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART
Original fantasy landscape with a broken stone arch, floating monoliths and emerald mountain mist; an imagined tribute, not a game location
THE FANTASY IMAGINATIONCHAPTER / 02

ONE WORLD. MANY CHAPTERS.

DRAGON
AGE.

From Origins to The Veilguard, different heroes and different approaches to a shared world. An invitation to step into the story — and make it your own.

DRAGON AGE: ORIGINS / 2009Explore this chapter in the source-linked archive.

Explore the chapters
ORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART
Original imagined galactic city of golden spires beneath alien moons at sunset; a visual tribute, not a Star Wars game location
A GALAXY, SHAREDCHAPTER / 03

YOUR STORY. A MUCH BIGGER GALAXY.

STAR WARS:THE OLD
REPUBLIC.

An online galaxy built for personal stories and shared adventures. BioWare’s 2011 original carried its storytelling into a world players could inhabit together.

ORIGINAL DEVELOPMENT / BIOWARE · 2011
Development moved to Broadsword in 2023; EA remained publisher.

Explore the original and its history
ORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART
Original imagined fantasy fortress city, lantern-lit bridges and a violet magical tower above a misty valley; not a Neverwinter Nights game location
AN ADVENTURE. A WORLD OF YOUR OWN.CHAPTER / 04

THE STORY DIDN’T HAVE TO END WITH THE GAME.

NEVERWINTER
NIGHTS.

A fantasy adventure — and tools to build another. The Aurora Toolset and Dungeon Master client opened a door for players to become world-builders and storytellers themselves.

THE 2002 ORIGINAL / BIOWARE
Not Neverwinter Nights 2 or the later Enhanced Edition; those have separate developer credits.

Explore the game and its credits
ORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART

THE FOUNDATIONS / THE EXPERIMENTS / THE UNEXPECTED

A studio.
Many imaginations.

Original worlds. Licensed universes.
A creative team that kept exploring.

Original imagined mountain monastery and bridge above a misty river at dawn; an AI-generated visual tribute, not a Jade Empire game locationORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART

05 / AN ORIGINAL MARTIAL-ARTS MYTH

JADE
EMPIRE.

A different kind of epic.

An original martial-arts fantasy world. A journey through an empire, shaped by personal choices and a different kind of hero.

2005 / BIOWARE ORIGINAL

This showcase is the 2005 original. The later Special Edition is credited separately in the archive.

Find the game and its sources
Original imagined copper-lit harbour city, great stone gate and anonymous travellers at dusk; an AI-generated tribute, not an official Baldur’s Gate locationORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART

06 / THE BIOWARE ORIGINALS

BALDUR’S
GATE.

A party. A journey. A world to inhabit.

Baldur’s Gate and Baldur’s Gate II: Shadows of Amn: two foundational fantasy RPGs, a party, a dangerous world, and the next adventure beyond the horizon.

1998 + 2000 / BIOWARE ORIGINALS

These are BioWare’s 1998 and 2000 originals, not Larian’s Baldur’s Gate 3 or later enhanced editions.

Find the game and its sources
Original imagined ancient galactic observatory above a teal ocean and jungle ruins; an AI-generated tribute, not an official Star Wars game locationORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART

07 / A LICENSED GALAXY, A PERSONAL PATH

STAR WARS:KNIGHTS OF
THE OLD
REPUBLIC.

The galaxy was familiar. The path was yours.

BioWare’s party-based role-playing in a licensed galaxy. A personal story with a different scale of adventure from the later online world.

2003 / BIOWARE ORIGINAL

BioWare’s 2003 RPG, not Obsidian’s The Sith Lords sequel or the separate 2011 Old Republic MMO.

Find the game and its sources
Original imagined exosuit pilot flying through immense jungle ravines and waterfalls; an AI-generated visual tribute, not Anthem gameplayORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART

08 / AMBITION IN FLIGHT

ANTHEM.

Remember the feeling of taking flight.

Javelin flight, immense landscapes and a world built around vertical possibility. Anthem is part of this creative legacy too — including its ambition, experimentation and the people behind it.

2019 / BIOWARE ORIGINAL

EA’s service update set 12 January 2026 as the shutdown date and said the online-only game would no longer be playable. This is a retrospective, not a play-now invitation.

Find the game and its sources

UNRELEASED / THE NEXT MASS EFFECT

The story
we didn’t get.

A glimpse of the project that ended.

Often called “Mass Effect 5” by fans, the next Mass Effect project did not have an announced official numbered title. It was not a released game.

In its 21 October 2026 update, BioWare said the studio was closing and early development on the next Mass Effect project was ending.

An unfinished project, not a finished game. Recently surfaced pre-production footage is distinct from BioWare’s historical official promotional teasers. Neither establishes a finished game or a release promise.

Find it under unreleased work

THE HORIZON WAS ALWAYS WIDER

Never just
one kind of world.

Six windows into the studio’s range. These are highlights, not a greatest-hits list — and no single title represents everyone’s experience.

Explore six more perspectives on the work

01 / BEFORE THE EPICS

More than one kind of game.

Shattered Steel and MDK2 put action and experimentation near the start of the story.

02 / WORLDS TO INHABIT

Fantasy, built together.

Baldur’s Gate and Neverwinter Nights brought parties, adventures and player-created stories into the picture.

03 / NEW PERSPECTIVES

A galaxy. A martial-arts myth.

Knights of the Old Republic and Jade Empire show the range between a beloved licensed universe and an original setting.

02 / A JOURNEY THROUGH TIME

Every world starts
with a first step.

A selected chronology of released work. Dates refer to first releases, not every regional launch, port or later edition.

  1. 1996

    An action-led beginning

    Shattered Steel arrives before the studio’s best-known RPG worlds.

    SHATTERED
    STEEL
    1996 / ACTION & SIMULATION
  2. 1998–2002

    Parties, worlds and toolsets

    Baldur’s Gate, its sequel and Neverwinter Nights establish a major fantasy-RPG chapter.

    MDK22000 / AN ACTION-GAME DETOUR
  3. 2003–2005

    Different worlds, different voices

    Knights of the Old Republic is followed by the original world of Jade Empire.

  4. 2007–2009

    New universes — and smaller screens

    Mass Effect and Dragon Age: Origins launch; Sonic Chronicles and Mass Effect Galaxy show another scale of work.

  5. 2011

    An ongoing online world

    Star Wars: The Old Republic launches. Its later move to Broadsword is noted in the catalog.

  6. 2012–2017

    Familiar series, new chapters

    Mass Effect 3, Dragon Age: Inquisition and Mass Effect: Andromeda continue the studio’s major universes.

  7. 2019–2021

    Experimentation and preservation

    Anthem releases; Mass Effect Legendary Edition later revisits the original trilogy. One is an original game, the other a remastered collection.

  8. 2024

    The next Dragon Age chapter

    Dragon Age: The Veilguard releases, formerly announced as Dreadwolf.

03 / THE SOURCE-LINKED ARCHIVE

Explore the work.
Keep the credits clear.

A source-linked, selected catalog — not a claim to every game, port, DLC, support credit or contribution ever made. Expand an entry for context and sources.

Original games19 entries

19 selected original releases. Sequels are original releases; editions, expansions and unreleased projects are separated below.

1996Shattered SteelAction / simulation

An early BioWare release built around piloting a combat machine. The studio’s story did not begin with a fantasy RPG.

1998Baldur’s GateFantasy role-playing

BioWare’s original party-based Dungeons & Dragons adventure. Later Enhanced Editions and Baldur’s Gate 3 have different developer credits.

2000MDK2Action

BioWare developed this action sequel. The original MDK was made by Shiny Entertainment, not BioWare.

2000Baldur’s Gate II: Shadows of AmnFantasy role-playing

The BioWare-developed sequel, distinct from its expansion and later remastered editions.

2002Neverwinter NightsRole-playing / creation tools

A Dungeons & Dragons RPG with tools for player-made adventures. Neverwinter Nights 2 is an Obsidian title.

2003Star Wars: Knights of the Old RepublicScience-fiction role-playing

BioWare’s original Star Wars RPG. Its sequel, The Sith Lords, was developed by Obsidian.

2005Jade EmpireAction role-playing

An original martial-arts fantasy world. The later Special Edition is listed separately as an edition, not another original game.

2007Mass EffectScience-fiction action RPG

The beginning of Commander Shepard’s trilogy and a new BioWare-created universe.

2008Sonic Chronicles: The Dark BrotherhoodHandheld role-playing

BioWare’s role-playing adventure in Sega’s Sonic universe shows a different side of the studio’s work.

2009Mass Effect GalaxyMobile action RPG

A mobile entry in the Mass Effect universe, separate from the main trilogy. Included for breadth, not as a claim of current availability.

2009Dragon Age: OriginsFantasy role-playing

The first released Dragon Age game, establishing a new fantasy setting and ensemble.

2010Mass Effect 2Science-fiction action RPG

The second chapter of Shepard’s trilogy.

2011Dragon Age IIFantasy action RPG

A new protagonist and a more concentrated city-based chapter in Dragon Age.

2011Star Wars: The Old RepublicOnline role-playing

Originally developed by BioWare. The development team moved to Broadsword in 2023; EA remained the publisher. Later work should not automatically be credited to BioWare.

2012Mass Effect 3Science-fiction action RPG

The final released game in the original Commander Shepard trilogy.

2014Dragon Age: InquisitionFantasy action RPG

A larger-scale chapter in the Dragon Age series.

2017Mass Effect: AndromedaScience-fiction action RPG

A new cast and galaxy, separate from Shepard’s trilogy.

2019AnthemOnline action RPG

BioWare’s cooperative science-fiction action game. Its online service was retired in January 2026; this is a historical entry, not an invitation to play.

2024Dragon Age: The VeilguardFantasy action RPG

Released under The Veilguard title. Dragon Age: Dreadwolf was an earlier name for this project, not a separate released game.

Selected expansions4 entries

A sample of substantial expansions, not a complete DLC list.

1999Baldur’s Gate: Tales of the Sword CoastExpansion

An expansion to the original Baldur’s Gate, not a separate new base game.

2003Neverwinter Nights: Shadows of UndrentideExpansion · collaboration

Developed by FloodGate Entertainment in collaboration with BioWare. Attribution matters: not every Neverwinter Nights release was solely BioWare’s work.

2003Neverwinter Nights: Hordes of the UnderdarkExpansion

A BioWare expansion to Neverwinter Nights.

2010Dragon Age: Origins – AwakeningExpansion

The first official expansion pack for Dragon Age: Origins.

Editions & remasters2 entries

Revisiting existing games is different from releasing a new original.

2007Jade Empire: Special EditionExpanded edition

An expanded edition of the 2005 original, not a new original game.

2021Mass Effect Legendary EditionRemastered collection

A remastered collection of Mass Effect, Mass Effect 2 and Mass Effect 3. Counted here as a collection, not a fourth Shepard game.

Unreleased work2 entries

Status years, not release dates. These projects are not counted as released games.

2021 statusAnthem NEXT / proposed reworkDevelopment stopped · unreleased

BioWare stopped work on the proposed Anthem redesign in 2021. It was not a separately released sequel.

2026 statusNext Mass Effect project (“Mass Effect 5” fan shorthand)Early development ended · unreleased

BioWare’s October 2026 update said early development had ended. No release year is assigned here, and it is not included among released games.

“Mass Effect 5” is fan shorthand, not an announced official numbered title. The featured unreleased section separates current reporting from historical official teasers. Pre-production material is not proof of a finished game.

Collaborations & other studios6 entries

Shared worlds do not mean shared authorship. These credits are deliberately kept distinct.

2011Dragon Age LegendsEA2D + BioWare collaboration

A social role-playing game developed by EA2D in collaboration with the BioWare team. Included with its joint attribution, not presented as a BioWare-only production.

Other studioStar Wars: Knights of the Old Republic II – The Sith LordsObsidian Entertainment

A continuation of the setting, developed by Obsidian rather than BioWare.

Other studioNeverwinter Nights 2Obsidian Entertainment

A sequel developed by Obsidian, not BioWare.

Other studioBaldur’s Gate 3Larian Studios

A later game in the series developed by Larian. It is not a BioWare-developed game.

Other studioBaldur’s Gate: Enhanced EditionBeamdog

Beamdog’s enhanced edition of BioWare’s original game. The remaster’s work has its own developer credit.

Other studioNeverwinter Nights: Enhanced EditionBeamdog

Beamdog’s enhanced edition, distinct from BioWare’s original release.

THE LEGACY IS THE REASON. THE PEOPLE ARE THE POINT.

Let the next chapter
belong to its creators.

Remembering the work is a way to understand what a creative team can do. The next step is listening to the developers — and supporting a credible, developer-led path forward.

THE CAMPAIGN TOOLKIT

Make support
mean something.

Share a clear request. Bring your own story. Help find the right people.

01 / SHARE

Start a conversation

Drafts are editable. Add a public campaign URL only after public access is enabled. Copying does not publish.

THE SHAREABLE ARTIFACT

Fan art poster: The next chapter needs its creators. Share your story. Unofficial AI-generated fan art; no affiliation or endorsement.
#AFutureForBioWare
Download the launch poster

Keep the fan-art disclosure visible. Social accounts and public access are not launched yet; do not tag an unverified handle as ours.

02 / WRITE

Ask for a meeting

Request a time-limited, government-convened discussion with willing developers, EA and prospective financing partners.

Open the official PMO contact page

Review and personalize before sending. No message is sent by this site.

03 / BRING A SKILL

Build the team behind the idea.

Developers & alumni

Help establish consent, leadership and what the team actually wants.

Finance & legal

Assess ownership structures, rights, costs and financing options.

Creators & translators

Bring the story to existing communities in their own voices.

Community organizers

Moderate discussions, verify updates and keep outreach respectful.

Volunteer intake is not live yet. This review version does not collect names, emails, signatures or money. A named campaign operator, contact route and privacy notice are needed before intake opens.

THE WORKING PACK

Everything in one place.

Evidence ledger, launch checklist, content calendar, outreach drafts, rescue planning, domain research and the 72-hour social launch plan.

Download campaign pack

ORGANIZER WORKSPACE

Ambition.
With a plan.

A practical launch board. Decisions and evidence before donations.

Public campaignNot launched
Developer participationNot confirmed
FundraisingNot open
Supporter countNot collected

Launch readiness

0 of 10 complete

Checklist marks are stored only in this browser. They are planning notes, not evidence that an external milestone has occurred.

ONE TEAM. ONE SOURCE OF TRUTH.

Five roles. Clear ownership.

Coordinator / builder

Own the website, merge work and maintain one approved release.

Evidence researcher

Check original sources. Separate confirmed facts from proposals.

Campaign editor

Prepare posts, video scripts, calendar and moderation guidance.

Rescue planner

Map deal requirements, financing and stakeholder requests.

Independent reviewer

Challenge claims, test interactions and identify launch blockers.

AI drafts support the organizers. They do not speak for developers, negotiate with EA or provide professional transaction advice. The downloadable pack includes a handoff for an independent Claude review; no Claude integration is active.

THE EVIDENCE DESK

Sources, not rumours.

Snapshot: 24 October 2026. Recheck before public distribution.

Confirmed announcements and policy sources +
  1. EA: Building EA’s Next Chapter — 21 October 2026

    Studio closure and current Mass Effect development decision.

  2. BioWare’s own update — 21 October 2026

    The team’s closure statement.

  3. Spring Economic Update 2026 — Chapter 1

    Canada Strong Fund and employee-ownership policy. Not a BioWare commitment.

  4. BDC: Buying a business

    Acquisition financing requires a transaction and underwriting.

  5. PrairiesCan: BSP eligibility

    Eligibility and matching-funding conditions apply.

What we do not know yet +
  • Whether a developer-led buyer group will form.
  • Whether EA will sell or license any relevant assets or rights.
  • The transaction price and full operating runway.
  • Whether any financing program would approve a proposal.
  • How many fans would make a financial contribution.
Independence, privacy and money +

This is an independent fan initiative, not an official BioWare, EA, government or political-party campaign. No developer or organization is claimed as a partner. No donations, signatures or contact information are collected. Local checklist choices remain in your browser; hosting may process ordinary technical access data. Public intake will need its own privacy notice and accountable operator.