Listen to the developers
Establish whether a willing team wants to explore a buyout, a partnership or a new studio. Their consent and leadership come first.

AN INDEPENDENT FAN INITIATIVE
They built worlds we never wanted to leave.
Let’s show up for the people behind them.
Unofficial AI-generated fan art. No actor or studio endorsement.
Bring developers, EA, investors and government to the same table.
01 / A REALISTIC PATH
Public attention can open a door. Developers, rights holders and financing partners must decide what can happen next.
Establish whether a willing team wants to explore a buyout, a partnership or a new studio. Their consent and leadership come first.
Ask EA to discuss a sale or licence, including relevant assets and game rights. The studio name alone is not an operating business.
Price the transaction, staffing and development runway. Assess private capital, publishing partners and eligible public financing.
Once leadership and a purpose exist, consider transparent support with clear spending, reporting and failure terms.
FAN FICTION / A TRIBUTE TO THE CREATORS
A 30-second, text-only fan scene featuring Shepard, Tali and Garrus. Original fan-written dialogue; not an official quotation or an actor performance.
No sound. Motion respects your device preference.
Opening: An unofficial fan-written scene. A real thank-you to the creators.
Shepard: Beyond these stars, people imagined every world we’ve known. Every mission starts with someone willing to show up.
Tali: Artists. Writers. Developers. They gave us places to belong, and choices that mattered.
Garrus: Let’s show up for them. Share your story. Make a connection. Listen to the creators.
End card: The next chapter needs its creators. Read the plan. Share your story.
A real thank-you
to the creators.
02 / THERE ARE PRECEDENTS
A management buyout secured independence and retained the Hitman rights.
Explore the studio’s historyKrafton brought the team and Hi-Fi Rush IP into a new home after a closure announcement.
Read Krafton’s announcementObsidian reported US$4.16m in initial Kickstarter and PayPal pledges for a defined game project.
Read the funding breakdownDifferent transactions, different economics. These examples do not establish BioWare’s price or guarantee a rescue.
03 / THE CANADIAN CASE
Ask the federal and Alberta governments to assess a viable Canadian-led future for the team: skilled work, creative exports and potential employee ownership.
The Canada Strong agenda offers a policy connection. It is not an approved BioWare funding commitment. This initiative is independent of all political parties.
A JOURNEY THROUGH BIOWARE’S LEGACY
Some worlds never leave you.
Across stars, kingdoms and uncharted possibilities — a tribute to the people who gave us places to belong.
Drag to orbit · Choose a world below
THE LEGACY IS THE WORK.
THE PEOPLE ARE THE POINT.
01 / WORLDS WE CARRY WITH US
Not one genre. Not one universe.
A restless creative spirit.

A GALAXY OF POSSIBILITIES
A new universe. Shepard’s trilogy. Andromeda’s different journey. Stories that asked us to imagine who we could become — and who we would stand beside.
MASS EFFECT 2 / 2010Explore this chapter in the source-linked archive.
Discover the games
ONE WORLD. MANY CHAPTERS.
From Origins to The Veilguard, different heroes and different approaches to a shared world. An invitation to step into the story — and make it your own.
DRAGON AGE: ORIGINS / 2009Explore this chapter in the source-linked archive.
Explore the chapters
YOUR STORY. A MUCH BIGGER GALAXY.
An online galaxy built for personal stories and shared adventures. BioWare’s 2011 original carried its storytelling into a world players could inhabit together.
ORIGINAL DEVELOPMENT / BIOWARE · 2011
Development moved to Broadsword in 2023; EA remained publisher.

THE STORY DIDN’T HAVE TO END WITH THE GAME.
A fantasy adventure — and tools to build another. The Aurora Toolset and Dungeon Master client opened a door for players to become world-builders and storytellers themselves.
THE 2002 ORIGINAL / BIOWARE
Not Neverwinter Nights 2 or the later Enhanced Edition; those have separate developer credits.
THE FOUNDATIONS / THE EXPERIMENTS / THE UNEXPECTED
Original worlds. Licensed universes.
A creative team that kept exploring.
ORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART05 / AN ORIGINAL MARTIAL-ARTS MYTH
A different kind of epic.
An original martial-arts fantasy world. A journey through an empire, shaped by personal choices and a different kind of hero.
This showcase is the 2005 original. The later Special Edition is credited separately in the archive.
ORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART06 / THE BIOWARE ORIGINALS
A party. A journey. A world to inhabit.
Baldur’s Gate and Baldur’s Gate II: Shadows of Amn: two foundational fantasy RPGs, a party, a dangerous world, and the next adventure beyond the horizon.
These are BioWare’s 1998 and 2000 originals, not Larian’s Baldur’s Gate 3 or later enhanced editions.
ORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART07 / A LICENSED GALAXY, A PERSONAL PATH
The galaxy was familiar. The path was yours.
BioWare’s party-based role-playing in a licensed galaxy. A personal story with a different scale of adventure from the later online world.
BioWare’s 2003 RPG, not Obsidian’s The Sith Lords sequel or the separate 2011 Old Republic MMO.
ORIGINAL AI-GENERATED VISUAL TRIBUTE · NOT OFFICIAL GAME ART08 / AMBITION IN FLIGHT
Remember the feeling of taking flight.
Javelin flight, immense landscapes and a world built around vertical possibility. Anthem is part of this creative legacy too — including its ambition, experimentation and the people behind it.
EA’s service update set 12 January 2026 as the shutdown date and said the online-only game would no longer be playable. This is a retrospective, not a play-now invitation.
UNRELEASED / THE NEXT MASS EFFECT
A glimpse of the project that ended.
Often called “Mass Effect 5” by fans, the next Mass Effect project did not have an announced official numbered title. It was not a released game.
In its 21 October 2026 update, BioWare said the studio was closing and early development on the next Mass Effect project was ending.
Find it under unreleased workTHE HORIZON WAS ALWAYS WIDER
Six windows into the studio’s range. These are highlights, not a greatest-hits list — and no single title represents everyone’s experience.
01 / BEFORE THE EPICS
Shattered Steel and MDK2 put action and experimentation near the start of the story.
02 / WORLDS TO INHABIT
Baldur’s Gate and Neverwinter Nights brought parties, adventures and player-created stories into the picture.
03 / NEW PERSPECTIVES
Knights of the Old Republic and Jade Empire show the range between a beloved licensed universe and an original setting.
04 / BEYOND THE STARS
Mass Effect grew from a new universe into Shepard’s trilogy and Andromeda’s different journey.
05 / A DIFFERENT KIND OF FANTASY
From Origins to The Veilguard, Dragon Age explored its world through different heroes and approaches.
06 / DIFFERENT SCREENS & SCALES
Sonic Chronicles, Mass Effect Galaxy, The Old Republic and Anthem broaden the picture beyond single-player console and PC RPGs.
02 / A JOURNEY THROUGH TIME
A selected chronology of released work. Dates refer to first releases, not every regional launch, port or later edition.
Shattered Steel arrives before the studio’s best-known RPG worlds.
Baldur’s Gate, its sequel and Neverwinter Nights establish a major fantasy-RPG chapter.
Knights of the Old Republic is followed by the original world of Jade Empire.
Mass Effect and Dragon Age: Origins launch; Sonic Chronicles and Mass Effect Galaxy show another scale of work.
Star Wars: The Old Republic launches. Its later move to Broadsword is noted in the catalog.
Mass Effect 3, Dragon Age: Inquisition and Mass Effect: Andromeda continue the studio’s major universes.
Anthem releases; Mass Effect Legendary Edition later revisits the original trilogy. One is an original game, the other a remastered collection.
Dragon Age: The Veilguard releases, formerly announced as Dreadwolf.
03 / THE SOURCE-LINKED ARCHIVE
A source-linked, selected catalog — not a claim to every game, port, DLC, support credit or contribution ever made. Expand an entry for context and sources.
No matching entries. Try another title or clear the filters.
19 selected original releases. Sequels are original releases; editions, expansions and unreleased projects are separated below.
An early BioWare release built around piloting a combat machine. The studio’s story did not begin with a fantasy RPG.
BioWare’s original party-based Dungeons & Dragons adventure. Later Enhanced Editions and Baldur’s Gate 3 have different developer credits.
BioWare developed this action sequel. The original MDK was made by Shiny Entertainment, not BioWare.
The BioWare-developed sequel, distinct from its expansion and later remastered editions.
A Dungeons & Dragons RPG with tools for player-made adventures. Neverwinter Nights 2 is an Obsidian title.
BioWare’s original Star Wars RPG. Its sequel, The Sith Lords, was developed by Obsidian.
An original martial-arts fantasy world. The later Special Edition is listed separately as an edition, not another original game.
The beginning of Commander Shepard’s trilogy and a new BioWare-created universe.
BioWare’s role-playing adventure in Sega’s Sonic universe shows a different side of the studio’s work.
A mobile entry in the Mass Effect universe, separate from the main trilogy. Included for breadth, not as a claim of current availability.
The first released Dragon Age game, establishing a new fantasy setting and ensemble.
The second chapter of Shepard’s trilogy.
A new protagonist and a more concentrated city-based chapter in Dragon Age.
Originally developed by BioWare. The development team moved to Broadsword in 2023; EA remained the publisher. Later work should not automatically be credited to BioWare.
The final released game in the original Commander Shepard trilogy.
A larger-scale chapter in the Dragon Age series.
A new cast and galaxy, separate from Shepard’s trilogy.
BioWare’s cooperative science-fiction action game. Its online service was retired in January 2026; this is a historical entry, not an invitation to play.
Released under The Veilguard title. Dragon Age: Dreadwolf was an earlier name for this project, not a separate released game.
A sample of substantial expansions, not a complete DLC list.
An expansion to the original Baldur’s Gate, not a separate new base game.
Developed by FloodGate Entertainment in collaboration with BioWare. Attribution matters: not every Neverwinter Nights release was solely BioWare’s work.
A BioWare expansion to Neverwinter Nights.
The first official expansion pack for Dragon Age: Origins.
Revisiting existing games is different from releasing a new original.
An expanded edition of the 2005 original, not a new original game.
A remastered collection of Mass Effect, Mass Effect 2 and Mass Effect 3. Counted here as a collection, not a fourth Shepard game.
Status years, not release dates. These projects are not counted as released games.
BioWare stopped work on the proposed Anthem redesign in 2021. It was not a separately released sequel.
BioWare’s October 2026 update said early development had ended. No release year is assigned here, and it is not included among released games.
“Mass Effect 5” is fan shorthand, not an announced official numbered title. The featured unreleased section separates current reporting from historical official teasers. Pre-production material is not proof of a finished game.
Shared worlds do not mean shared authorship. These credits are deliberately kept distinct.
A social role-playing game developed by EA2D in collaboration with the BioWare team. Included with its joint attribution, not presented as a BioWare-only production.
A continuation of the setting, developed by Obsidian rather than BioWare.
A sequel developed by Obsidian, not BioWare.
A later game in the series developed by Larian. It is not a BioWare-developed game.
Beamdog’s enhanced edition of BioWare’s original game. The remaster’s work has its own developer credit.
Beamdog’s enhanced edition, distinct from BioWare’s original release.
Original games, expansions, remastered editions and unreleased work are different kinds of contributions. Collaborations are labelled, and later work by other studios is not attributed to BioWare. Game names and worlds belong to their respective rights holders; this independent tribute does not imply endorsement.
Research snapshot: 25 October 2026. The catalog records development history, not current store availability or online-service access. Source links open in a new tab.
THE LEGACY IS THE REASON. THE PEOPLE ARE THE POINT.
Remembering the work is a way to understand what a creative team can do. The next step is listening to the developers — and supporting a credible, developer-led path forward.
THE CAMPAIGN TOOLKIT
Share a clear request. Bring your own story. Help find the right people.
Drafts are editable. Add a public campaign URL only after public access is enabled. Copying does not publish.
THE SHAREABLE ARTIFACT

#AFutureForBioWareKeep the fan-art disclosure visible. Social accounts and public access are not launched yet; do not tag an unverified handle as ours.
Request a time-limited, government-convened discussion with willing developers, EA and prospective financing partners.
Open the official PMO contact pageReview and personalize before sending. No message is sent by this site.
03 / BRING A SKILL
Help establish consent, leadership and what the team actually wants.
Assess ownership structures, rights, costs and financing options.
Bring the story to existing communities in their own voices.
Moderate discussions, verify updates and keep outreach respectful.
THE WORKING PACK
Evidence ledger, launch checklist, content calendar, outreach drafts, rescue planning, domain research and the 72-hour social launch plan.
ORGANIZER WORKSPACE
A practical launch board. Decisions and evidence before donations.
Checklist marks are stored only in this browser. They are planning notes, not evidence that an external milestone has occurred.
ONE TEAM. ONE SOURCE OF TRUTH.
Own the website, merge work and maintain one approved release.
Check original sources. Separate confirmed facts from proposals.
Prepare posts, video scripts, calendar and moderation guidance.
Map deal requirements, financing and stakeholder requests.
Challenge claims, test interactions and identify launch blockers.
AI drafts support the organizers. They do not speak for developers, negotiate with EA or provide professional transaction advice. The downloadable pack includes a handoff for an independent Claude review; no Claude integration is active.
THE EVIDENCE DESK
Snapshot: 24 October 2026. Recheck before public distribution.
Studio closure and current Mass Effect development decision.
The team’s closure statement.
Canada Strong Fund and employee-ownership policy. Not a BioWare commitment.
Acquisition financing requires a transaction and underwriting.
Eligibility and matching-funding conditions apply.
This is an independent fan initiative, not an official BioWare, EA, government or political-party campaign. No developer or organization is claimed as a partner. No donations, signatures or contact information are collected. Local checklist choices remain in your browser; hosting may process ordinary technical access data. Public intake will need its own privacy notice and accountable operator.